I'm so excited for patch 7.00 guys, it's gonna be awesome to play. In this video i'm gonna show you the New Hud, Jungle camps, Roshan, Shrines, Rune Spots and also the entire map.
You will have this tomorrow cuz im playing on the test version of Dota 2.
Map changes -
Moved Roshan to new area near top Powerup Rune spot
Roshan attack range increased from 128 to 150
Roshan armor increased from 5 to 15
Roshan HP reduced from 8000 to 5500
Roshan HP gain per 4 minutes reduced from 700 to 460
Roshan armor gain per 4 minutes increased from 0.7 to 1.1
Added new building type — Shrine (has 1500 HP, 20 Armor)
There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
Each team also has 5 Shrines inside the base.
Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
Shrines do not grant vision.
Shrines provide a 150 gold bounty for each player on the team when killed.
Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
Bounty Runes are no longer located in the River.
Powerup Rune spawns now occur at only one river location at a time.
Each of the four jungles now spawns a Bounty Rune every 2 minutes.
Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
Bottle now only replenishes 2 charges when filled with a Bounty Rune.
► TERRAIN LAYOUT
Reworked the paths and hiding spots to the left and right of the side lanes
Reworked many ward spot locations and juke paths
Added various juke paths near the map edges between tier 1 and tier 2 towers
Adjusted tree distribution to the left of the top radiant barracks
► NEUTRALS CHANGES
Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
Ancients are no longer Spell Immune; now have 70% Magic Resistance
The following abilities do not affect Ancients: Arcane Orb and Chakram
Neutral creeps now have 1 mana regen
Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)
Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)
► NEW ANCIENTS
Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)
Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
Has 0% Magic Resistance, 10 Armor
Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
Lasts 6 seconds. Cooldown: 12
Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
Has 0% Magic Resistance, 11 Armor
► OTHER MAP CHANGES
Tier 4 towers now have the same regeneration as the Ancient.
Using TP scroll no longer destroys nearby trees.
Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
Ancient Building vision increased from 1900/1200 to 2600
Reduced Effigy building count in each base from 15 to 5
Adjusted Effigy building positions in the base
Effigy buildings HP increased from 500 to 1000
Effigy buildings armor increased from 10 to 12
Effigy buildings bounty increased from 111 to 125 to the killer
Fixed Glyph not affecting Effigy buildings
Tier 2/3/4 towers damage rescaled from 122-182 to 142-162
Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
Dota 7.00 "The New Journey" changes: Monkey King hero added, new HUD, new pregame, community bots and more!
Dota 2 patch 7.00 ► http://dota2.com/700
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