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Dash removal!!! 1972 f100
 
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Was easy to remove the dash pad, takes about 1 or 2 hours depending on your knowledge. Either the dash will be perfect or rusted. I used a magic eraser to remove all the Mark's and scuffs the dash pad left behind and there might be more dirt than you think under there! Took 2 people on either side to pull the dash pad out but cam be a one person job, having a buddy helps! The front dash holes where replaced with little spike bolts to cover up the holes and give it a fresh look. Hope this video helps!
Views: 68 GG'S AUTO
BluePrism - String Reg Expressions || Reality & Useful
 
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Hi Friends, Now we will discuss about 'Utility - String' Regular expressions -------------------------------------------------------------------------- Why we need to use regular expressions and which scenario we need to use them? -------------------------------------------------------------------------- Let's take an example, I have one data item contains alphabates and I want to check wheather the data item having only alphabates or numbers or alphanumarics or any other condition checks. These type of operations we can do using regular expressions. -------------------------------------------------------------------------- we can find the syntaxs of regular expressions in w3scools. see here few of the regular expressions [abc] the string should contains a, b, c letters combination only [^abc] doesn't contains the combination of a, b, c or individually [0-9] string must contains only digits [^0-9] string should not contain numbers (x|y) Find any of the alternatives specified --------------------------------------------------------------------------- let's try on these expressions using 'Utility - String' regular expressions See we have an Action to use 'Test Regex Match' and it is expecting the inputs Regex Pattern - This is regular expression syntax Target String - This is, on which string we have to match Output will be the Flag type mean, either matching or not, true or false --------------------------------------------------------------------------- 1. Let's check with the number [0-9] pattern My target string should contain only numbers not any other symboles or alphabates. let's check it See I got true, because my target string having only number. If I give alphabates? see the result -- I got the false result What if I give combination of alphabates and numbers or other symboles too? see once Well, we got true. That means it is accepting the other characters along with the numbers. Let's restrict the alphabates in this using [0-9] ^[a-b] we got the false. --------------------------------------------------------- 2. Now we will see about [abc] expression I gave target string with in the abc letters that's why I got true. Let's include other characters. It gave me true and accepting the other letters If we don't want other letters to accept include ^[d-z] Let's try See now we got false. ^ means inverse/not case Now we will avoid the abc letters and use it for [abc] expression Results are false, because Target string doesn't contain abc letters. Make sure to know about the meaning of regular expression first. already we got idea about ^ symbol ^ - not case [] - are used for expression symbol - - used for range(between) like 0 to 9 or between 'a' and 'z' Thank you for watching video
Views: 8905 Reality & Useful
DBMS | Database Management System | MySQL | Use of Concat & Substring | Part  2
 
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DBMS : MySQL | Concat & Substring | Part 2; Concat function select function Substring function Videos by Edupedia World (www.edupediaworld.com), Online Education, Click on ( Click on (https://www.youtube.com/watch?v=r8u8J....) for more Videos.) for more Videos, All Rights Reserved.
Views: 185 Edupedia World
Roland SPD-SX Sampling Pad Overview and Demo | UniqueSquared.com
 
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To purchase the Roland SPD-SX visit our website: http://ss1.us/a/NX9bEqL- For more on the Roland SPD-SX go to our blog: http://www.uniquesquared.com/blog/pro-audio/roland-spd-sx-sampling-pad-review/ Trevor Root from Roland stops by the UniqueSquared studio to show off the Roland SPD-SX Sampling Pad. Be sure to Fan us on Facebook, Follow us on Twitter, and Subscribe to our YouTube Channel if you want more videos like this: http://www.facebook.com/UniqueSquared http://www.twitter.com/UniqueSquared http://www.youtube.com/user/UniqueSquared
Views: 1167514 UniqueSquared
61-Trim Function2 and Pads Functions and Challenge 25
 
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في هذا الدرس سنتعلم طريقة حذف الحروف الغير مرغوبة الجزء الثاني ودوال أضافة المقاطع المطلوب أضافتها الى النص من جهة اليمين أو اليسار وكما ينتظركم التحدي رقم 24 من بداية ونهاية النص بلغة السي شارب....ننتظر الأجابات الخاصة بكم اسفل الفيديو.... مشاهدة ممتعة ولاتنسى الأعجاب بالفيديو ولا تنسى الأشتراك ومشاهدة باقي الكورسات في القناة من هذا الرابط http://www.youtube.com/c/AToZForLearning صفحة القناة على الفيسسبوك https://www.facebook.com/AToZForLearning/ كروب القناة على الفيسبوك الذي نرحب فيه بجميع اخواننا المبرمجين والمبرمجات ومشاركاتهم https://www.facebook.com/groups/AToZForLearningProgramming/
Views: 803 A-To-Z ForLearning
2009-2014 Ford F-150 Bumper Panel Repair Kit Genuine License Delete -  AutoPartsCheaper.com
 
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More info at https://www.autopartscheaper.com/products/2009-2014-ford-f-150-bumper-panel-repair-kit-genui Fits any 2010 V-8 or any 2011-2013- Ecoboost 3.5 ***These Are the Genuine Ford panels that do not disrupt airflow to the Inter cooler**** Front License Plate Delete Panels F-150 Ecoboost Front License Plate Delete Panels -Lower Front Bumper Bezels, Pebble Black Plastic Finish. Use This panel to replace your front license plate bracket with a panel that matches the other side. Legal if you live in a state that does not require a front license plate. This is the factory panel off of a V8 F-150 which uses a center mounted front license plate. The V6 EcoBoost uses an offset license plate mount to not obstruct airflow to the front mounted intercooler (CAC). A center license plate bracket cannot be installed.
Views: 17026 AutoPartsCheaper
NES Input Randomizer aka Shitty TAS
 
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In this video, I have a random number generator connected to the controller port of a NES. The result is extremely erratic gameplay, and graphical/gameplay glitches. Shown are tests with Metroid, Zelda II, and Tetris. Hardware details: The output of a bipolar transistor avalanche noise generator is fed into an op-amp, where it is heavily amplified to create essentially a random duty cycle square wave. The square wave is fed into the serial data input of a CD4015 Serial-In Parallel-Out shift register, whose clock is connected to the clock/strobe signal coming from the NES controller port. The resultant eight-bits are routed to two places: an 8-wide LED display used to indicate activity, and a CD4021 Parallel-In Serial-Out shift register (the same type used in the NES controller itself). The CD4021 is set up in the same way as in the NES controller, with the clock pin controlled by the NES clock/strobe signal, and the parallel/serial pin controlled by the NES latch signal. The serial output (taken from Q8) is then sent to the data line entering the NES through the controller port. One change was made in order to have it work better with horizontal platformers: instead of sending the d-pad left and right bits straight into the CD4021 to be shifted out, they each first go through a D Flip Flop arranged as a T flip flop (or, in other words, a frequency divider). This makes it so that instead of left/right button presses being "tapped" or short-lived (thus producing no left/right movement in many platformer games), they remain active until toggled or "pressed" again by the noise generator. Doing the same for the "jump" button in a game would also be beneficial, so that the jumps can be higher instead of just short hops, but I didn't have enough flip flops to do that. Max speed is simply the result of having the op-amp go straight into the CD4015. "Normal" speed sends it through a CMOS inverter first, which apparently alters it enough to make a big difference. It was necessary to disconnect the randomized data for the start button once the game had begun, otherwise every game would pause/unpause and waste time/sanity. Many games will either freeze, slow down, or glitch heavily when the inverter is bypassed.
Views: 74 Oatburner
aula 3295 c#   Registrando o microsoft C# pegando o serial
 
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Bem vindos a mais um curso de C# do prof Neri. Meu nome é Neri Neitzke, sou autor de 6.400 videoaulas. Já ministrei mais de 160 palestras em 8 países (Estados Unidos, Colômbia, Portugal, Angola, Moçambique, Cabo Verde, Guiné-Bissau e por todo o Brasi), entrem em contato para ter uma palestra pelo email [email protected] ou pelo fone 54 3329 5400
Views: 359 Neri Neitzke
GTA 4 OUT OF BODY MOD GLITCH shorty version
 
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╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗ ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣ ╠╗║╚╝║║╠╗║╚╣║║║║║═╣ ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝ This is the offline mod disk i'm currently having fun with..& it turns out you can play online as well !!! it's nice to know as long as i have electricity & a console, i can edit stuff in many map editors..Every game should have a map editor to give the power of creation to the players.This is the out of body glitch how to video tutorial..Go to ceiling limit in rapid fire mode, get killed, just keep holding the left triggers to go down as you die a few times, bring up menu by pressing LT LB & D pad left to go into the OUT OF BODY ===== i get alot of feedback & i try to respond to all questions, as for leaving negative words, or your negative opinions on my page, don't waste your time..i approve all messages & nothing negative will get through. Why would you waste all that time on me when i would just block you & remove the negative comments?.All that time trying to get through my thick skull, wasted..People do not realize what their words & actions actually mean, nor do they know our only true destiny here on Earth which is to get along & be as the Gods one day ===== EVERYTHING you do in life is judged, your actions & words.Your energy transforms either more positive or negative giving you better energy the next time around depending on what you do & say, all actions & words..That is the alleged Heaven, or hell you go to..Proof? You shed your body when you die, no more nerve endings, no more pain or pleasure..When reborn, it's not a guaranteed better life or rich life as we see it, but better energy from doing good things all your life.Sometimes, your energy transforms in this life during it, energy never dies, only transforms,even Albert Einstien the smartest man in the world backs me up on this one..So it is a fact you will have other lives, even if you do bad things to others, you will be cleansed, & reborn again too ===== Depending on what you did now & what you transform into next, or if you go to some other realm or Galaxy i can't figure out..There may even be some form other than human we take if we do really bad stuff..More the reason not to be eating animals that breathe air like us above ground..We are not even supposed to eat other lesser animals as we are first herbavoirs, but became behavioral omnivours as we now choose to eat meat ====== Thou shall not kill literally..Even our hands are shaped for picking fruits & more, no claws to tear flesh..i think it is still ok to eat fish, which is unfortunate for us as at the moment, our seas are really polluted.The waste treatment plants do not even filter out basic coffee, & it is showing up in fish around the world, imagine everything else that gets flushed down our toilets? ====== i wish i had the worlds attention, because everything you do affects everyone around you,then you are judged & transformed depending on what you do & say in your life.it is simple for me to see as i have what they call a fast eye, like Leonardo Davinchi had, even when i ride a bike i feel like a jedi seeing stuff 2 or 3 moves ahead ======= No one knows our purpose here on Earth, that is why there are so many religions, & ironically they are all incorrect, edited for our content & control..Our purpose is to be as the Gods, which is plural & at the same time debunks all religions that have only one God in them, which is pretty much all of them up to the Egyptian & Greek times when they worshiped more than one God..It's really common sense, it is our only true destiny..All other destinies are canceled out due to free will, free will changes everything at ever turn you take ======= We are supposed to get along in peace & discover new worlds as we have to one day billions of years from now when our sun eventually burns out..Again, common sense FACTS.We are failing at getting along miserably & it will be our destruction if we do not do something about it..We are supposed to grow to be an advanced stage 4 society, sharing technology then discovering new worlds..We are currently minus 1 stage society living with old outdated non specific rules of life ======= We desperately need an upgrade..Everything you do matters in life & everything you do affects everyone around you.. it was easy for me to tell you these life saving facts..You can do the same to someone else instead of being negative, just be positive.. Now go..Spread the word..Spread the word!!!! ======== Positive comments are a plus the negative comments will get you blocked.. You will just be wasting your time with negative comments =============┌∩┐(◕_◕)┌∩┐============= i will remove the negative comments anyway, Just live your life & act as though your words & actions matter, because they do, EVERYTHING WE DO IN LIFE IS JUDGED WHEN WE DIE, EVEN THE WORDS WE TYPE & SPEAK
Views: 105 STARENAT
Double Dragon III: The Sacred Stones NES Music Song Soundtrack - Mission 4 [HQ]
 
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Double Dragon III: The Sacred Stones NES Music Song and game Soundtrack OST Музыка и саундтреки из игры Double Dragon III на NES Dendy Nintendo High Quality Music Double Dragon III: The Sacred Stones, released in Japan as Double Dragon III: The Rosetta Stone (ダブルドラゴンⅢ ザ・ロゼッタストーン), is a side-scrolling beat-'em-up produced for the Nintendo Entertainment System in 1991. It was the third Double Dragon game for the NES, developed by Technos Japan Corp. and published in North America and Europe by Acclaim Entertainment. Although loosely based on the similarly titled arcade game Double Dragon 3: The Rosetta Stone, it is not a port, but rather a parallel project that was developed at the same time. Plot A year after the downfall of the Shadow Warriors, a new enemy threatens Billy and Jimmy Lee, as Marion is kidnapped by a mysterious organization. The only witness to her kidnapping, Brett, dies before he could divulge their leader's true identity. A fortune teller named Hiruko informs the Lee brothers that Marion's kidnappers are searching for the three Sacred Stones of Power that had been scattered around the world and that the only way to rescue her is to procure them before the kidnappers do. After the initial battle in the United States, the Lee brothers embark on a worldwide journey to find the stones, which takes them to the China, Japan and Italy, where they face numerous formidable fighters in each country. The final stage is set in Egypt, where the Lee brothers uncover the truth about Marion's disappearance and come face to face with the true leader of the enemy. Gameplay Screenshot of the NES version of Double Dragon III. Double Dragon III can be played by one or two players simultaneously, with an "A mode" where both players can't harm each other and a "B mode" that allows friendly fire. Like its arcade counterpart, the NES version of Double Dragon III reverts back to having punch and kick buttons as the standard control scheme and the ability to dash by pressing the d-pad left or right twice has been added. The rest of the combat system is a bit closer to the previous NES games, retaining the hair grab move that was removed in the arcade version (although the shoulder throw is gone, as well as the flying knee kick and hyper uppercut from the NES version of Double Dragon II: The Revenge). New moves in this version include a running jump kick (which can become a triangle jump kick when performed on a wall) and a midair somersault that allows the player to throw enemies by jumping on them. During 2-player mode, when both players are controlling each Lee brother, they can perform a twin cyclone spin kick and a triangle jump. The game discards the traditional lives system from the previous NES installments, as well as the item shops from the arcade version. Instead, the player gains the ability to control two new fighters in addition to the Lee brothers as they progress through the game. These extra fighters join the player's party once they've been defeated as enemy bosses. Chin Seimei (陳 清明?), a Chinese martial arts master, joins at the end of Mission 2, while Yagyu Ranzou (柳生 乱蔵 Yagyū Ranzō?), the head of a ninja clan, appears at the end of Mission 3. By pressing the Select button at any point, the player can access a character selection screen and switch between any of the available fighters. Each fighter has his own fighting techniques, health points and speed, making them suitable for different situations. When the player loses a fighter, he will automatically change to the next available character until the entire party has been defeated. Normally the game ends when the player's party has been vanquished, but the player is given the option to continue once during the final two stages. In addition to fighting unarmed (or with a sword in Ranzou's case), each fighter has a backup weapon that they can draw at any time from the character selection screen, but can only be used for a limited time. This feature allows the Lee brothers to use nunchakus, Chin to wield an iron claw and Ranzou to throw shurikens. Weapons can also be obtained by disarming certain enemies, although only the Lee brothers and Chin can equip themselves with enemy weapons. An enemy's weapons can be used as long as the original owner is alive.