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After spending over three months working on this recreation, I have finally managed to finish Expedition Everest: Legend of the Forbidden Mountain! I tried to make everything as detailed and accurate as possible, but the complexity of this ride is so massive that I couldn't make everything 100% accurate. For example, the queue line has such weird angles that I had to sacrifice some details on the exterior of the gift shop and main entrance building. Also, the Yeti museum is so complex inside that I needed to rearrange it (those of you who know the attraction well enough will realize that there are some differences). Finally, the mountain itself is so structurally complicated that I had to sacrifice the way it looks on the exterior. Please realize that I did my absolute best to make this ride as accurate to the real thing as possible, so I hope that you will thoroughly enjoy it!
I know many of you are wondering how I made the ride go backwards and forwards. Although it is too difficult to explain the entire process, I will do my best to let you know how to make it happen. First, you need to read about how to overlap track pieces (see the link below). Once you read the information at that link, you will realize that my ride is actually made up of 3 (yes, THREE) roller coasters, not just one. The first coaster starts at the load station. It then travels along the track until it reaches the highest peak (where the track ends). At this point, to make the coaster stop there, you need to continue building the track passed this peak (I disguised the rest of the track with scenery covering it). At the continuation of the track, you need to design a slow block brake section. Design this block brake section in such a way that if a train tries to go there, it will get stuck. Once you figure out how to do that, set the number of trains to 2 and activate the block brakes. Then, set the camera to film the view from the second train, which will stop where you want it to (because the train in front of it will be stuck as you designed it to happen). After you have made that track, design the second roller coaster. This coaster should start where you want it to END. For example, on this ride, I started building at the second track switch (when you're inside and see the Yeti projection). Then, build the track up to the point where your first roller coaster stopped (overlap the tracks). Your next task is to set roller coaster #2 as a launched coaster. You must be very patient and try to find the correct launch speed so that it will just reach up to the end of the track without falling off. Once you find the correct speed, start filming the roller coaster once it reaches the highest point and starts rolling backwards (this will act as your backwards segment of the ride). Finally, you must then build your third roller coaster. Start this roller coaster at the same point that you started roller coaster #2 (in this case, at the Yeti projection screen). Then, overlapping the tracks again, have it go forward at a normal speed and continue building until the track reaches the beginning of roller coaster #1. Then film roller coaster #3. After you have done all that, edit all three coasters together using a movie editor (such as Windows Movie Maker) to make the three coasters look like one big roller coaster.
Hide & Seek: If you're clever enough, see if you can spot a picture of Joe Rohde, Creative Executive Designer for Disney's Animal Kingdom (and Expedition Everest), as well as the emergency exits along the mountain. Good luck!
As always, enjoy!
To download the custom scenery used in this video, please go to http://www.rct-theme-world.de/rct-liste/complete-list.htm
To learn how to overlap track pieces, please go to http://www.ataricommunity.com/forums/showthread.php?s=&threadid=453395&highlight=options.txt
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